Sumo Paint
Browser painting app with layers, over 300 brushes and a symmetry tool that mirrors every stroke around up to 18 points.
Piskel is a free, open-source editor for pixel art and animated sprites that runs in the browser and as an offline desktop app, and exports PNG spritesheets and animated GIFs.
Piskel is a browser editor for pixel art and animated sprites, the kind used for small game characters, tiles and icons. You draw square by square on a grid and build the animation frame by frame in the same file. Each frame takes layers, and an onion skin shows the previous frame faintly behind the current one. Exports are an animated GIF, a PNG spritesheet, a ZIP of frames, or a C file.
It runs in a desktop browser, and there are free desktop apps for Windows, Mac and Linux. Piskel is free and open source under the Apache licence, with no accounts and nothing to upgrade to. The editor carries ads, and there is no paid ad-free version. You save your work in the browser or as a .piskel file.
Use Piskel if:
Skip Piskel if any of these describe you:
Yes. Piskel is free and open source, released under the Apache licence. You do not make an account, your exports carry no watermark, and there is nothing to upgrade to. Ads pay for it, and the team states there is no paid ad-free version. Piskel for Kids is the same editor without ads or tracking.
An animated GIF, a PNG spritesheet, a ZIP holding one PNG per frame, or a C file with the frames as an array for game code. You can also save the whole project as a .piskel file and reopen it later to keep editing.
Piskel has no accounts at all. Its privacy policy states the site does not allow the creation of accounts, and its terms state nothing you make is uploaded to its servers. You save your work inside the browser, which keeps it on that machine and in that browser only. You can also save a .piskel file and keep it yourself. Piskel also stores backups of recent sessions, so you can recover work after a crash.
They are free downloads for Windows, Mac and Linux that run without a connection. The team calls them best-effort releases with very limited testing, and recommends the web version if you want the latest fixes and features. Your sprites live in .piskel files either way, so you can move work between the two.
Yes, that is a core part of Piskel. You draw a sequence of frames, and a live preview plays them so you can set the speed. An onion skin shows the previous frame behind the current one to help line up movement. You then export the animation as a GIF, or as a spritesheet to drive it in a game.
No. Piskel is for pixel art and sprites drawn square by square on a grid. It has no photo adjustments, and it is not a freehand painting app. For a photo you want a photo editor, and for ordinary drawing you want a paint tool. Piskel is built for pixel work only.
Browser painting app with layers, over 300 brushes and a symmetry tool that mirrors every stroke around up to 18 points.